![]() ![]() The amount of LP and raw isk needed keeps a Estamels invuln at 3200 isk per loyalty point.(20 billion is how much they can sell for, take away the 4 billion and divided by the LP cost). Yes more modules would show up as you can “guarantee” a single module. Would this increase to a large extent the amount of officer modules in circulation? What LP store would have what modules? They would stay with the officer racial type, Estamel’s modules would be in the Guristas LP store. The reasoning behind such a difference is what the module will do, for instance a torpedo launcher adds more damage but changes your ability to survive by close to nothing (you might beat someone who does not have the torpedo launcher if sitting still and no other factors are at play). Now we have shown how LP grinding for the modules would have risk, what would be the reward for doing it despite the risks? The ability to put time, investment and risk in return for being able to directly grind lp for the module that you wanted instead of trying to hunt down officers and praying the random number gods are in your favour if you manage to kill it.īut how much would they cost in LP? The modules would be scaled based on category and meta level, for a meta 14 invulnerability field you would be looking at 5 million LP and 4 billion isk.įor a meta 14 torpedo launcher you would be looking at around 2 million LP and 600 million. How could the amount of people farming for these modules be limited so not every single person has them? They would be required to head out to NPC Nullsec and run missions at the limited pirate stations available, this leadings to station camping, more targets to hunt and a more profitable area to hold for those willing to try. Lastly, why is the best shield tank module (for omni resistances) not available on the market despite having limited uses and a huge price willing to be paid (limited because up until recently armor capitals were the bread and butter of any capital fleet)? And secondly when the aforementioned ships die the modules will have to be moved around (targets for gankers) and resold (isk sink from market taxes assuming sold on the eve market). The average mission runner in trying to sell the item/transport it or even using it for his shiny new Navy Raven. The super rich using it on supercarriers, titans and even Pimped out incursion ships. Lets not even talk about officer drone modules as they are beyond hard to come by most of the time.įirstly, I think this should be changed because it makes it easier for the super rich and even the average mission runner to be able to get officer items and can generate content in varying ways. For example at the time of writing this article, in Jita 4/4 station (the biggest and most extensive market with easiest access in Eve) there are :Īs can be seen from these three randomly picked officer items, they are around but usually not in any quantity. Officer modules in eve are notoriously hard to find, or at least some of them. Not only would this increase players heading to nullsec and promote conflict, it would also serve as a good isk sink and let players have direct access to getting modules that might otherwise be bought up and used by big nullsec groups for super/titan fleets. There is also a militia community to participate in, fleet up with and meet new people.Imagine the ability to trade LP (loyalty points) and a chunk of isk to get an officer module. Faction Warfare provides many opportunities for fun, most notably as a reliable stepping stone into PvP and ship piloting. The War Zone space is vast and PvP is plentiful in these areas. In these war zones, players who participate in Faction Warfare attempt to conquer star systems for their empire, and are rewarded with loyalty points for their efforts. The conflict is centred on two war zones (areas of low-sec, contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, each located on the border of the two respective empires. Faction Warfare (abbreviated as FW) is a game mechanic whereby you sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of low-sec space.įaction Warfare revolves around two conflicts, one between the Amarr and the Minmatar, and the other between the Caldari and the Gallente, with the Amarr being allied with the Caldari and the Minmatar being allied with the Gallente. ![]()
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